Videogames Libraries and the Feedback Loop

Offering a fresh understanding of the learning potential of youth videogaming in public libraries, and delving into research-based accounts which showcase feedback mechanisms that nurture meaningful learning, Abrams and Gerber equip readers ...

Videogames  Libraries  and the Feedback Loop

Offering a fresh understanding of the learning potential of youth videogaming in public libraries, and delving into research-based accounts which showcase feedback mechanisms that nurture meaningful learning, Abrams and Gerber equip readers to re-envision library programming that specifically features youth videogame play.

More Books:

Videogames, Libraries, and the Feedback Loop
Language: en
Pages: 152
Authors: Sandra Schamroth Abrams, Hannah R. Gerber
Categories: Language Arts & Disciplines
Type: BOOK - Published: 2021-04-22 - Publisher: Emerald Group Publishing

Offering a fresh understanding of the learning potential of youth videogaming in public libraries, and delving into research-based accounts which showcase feedback mechanisms that nurture meaningful learning, Abrams and Gerber equip readers to re-envision library programming that specifically features youth videogame play.
Videogames, Libraries, and the Feedback Loop
Language: en
Pages: 184
Authors: Sandra Schamroth Abrams, Hannah R. Gerber
Categories: Language Arts & Disciplines
Type: BOOK - Published: 2021-04-22 - Publisher: Emerald Group Publishing

Offering a fresh understanding of the learning potential of youth videogaming in public libraries, and delving into research-based accounts which showcase feedback mechanisms that nurture meaningful learning, Abrams and Gerber equip readers to re-envision library programming that specifically features youth videogame play.
Teaching in the Game-Based Classroom
Language: en
Pages: 198
Authors: David Seelow
Categories: Education
Type: BOOK - Published: 2021-07-13 - Publisher: CRC Press

Teaching in the Game-Based Classroom is a hands-on guide to leveraging students’ embrace of video games toward successful school performance. Evidence tells us that game-based learning can help teachers design classes, develop transformative learning tools, and assess progress on multiple levels not dependent on one-size-fits-all bubble sheets. Authored by game-savvy
Gamers...in the Library?!
Language: en
Pages: 178
Authors: Eli Neiburger
Categories: Games & Activities
Type: BOOK - Published: 2007-07-16 - Publisher: ALA Editions

Provides advice for librarians who are interested in offering videogame tournaments in the library, with information on such topics as the basics of gaming culture, software and hardware, and planning and marketing a gaming event.
Playing with Videogames
Language: en
Pages: 224
Authors: James Newman
Categories: Social Science
Type: BOOK - Published: 2008-08-18 - Publisher: Routledge

Playing with Videogames documents the richly productive, playful and social cultures of videogaming that support, surround and sustain this most important of digital media forms and yet which remain largely invisible within existing studies. James Newman details the rich array of activities that surround game-playing, charting the vibrant and productive