Videogames and the Gothic

This book explores the many ways Gothic literature and media have informed videogame design.

Videogames and the Gothic

This book explores the many ways Gothic literature and media have informed videogame design. Through a series of detailed case studies, Videogames and the Gothic illustrates the extent to which particular tropes of Gothic culture –neo-medieval aesthetics, secret-filled labyrinthine spaces, the sense of a dark past impacting upon the present – have been appropriated by and transformed within digital games. Moving beyond the study of the generic influences of horror on digital gaming, Ewan Kirkland focuses in on the Gothic, a less visceral mode tending towards the unsettling, the uncertain and the uncanny. He explores the extent to which imagery, storylines and narrative preoccupations taken from Gothic fiction facilitate the affordances and limitations of the videogame medium. A core contention of this book is that videogames have developed as an inherently Gothic form of popular entertainment. Arguing for close proximity between Gothic culture and the videogame medium itself, this book will be a key contribution to both Gothic and digital game scholarship; as such, it will have resonance with scholars and students in both areas, as well as those interested in Gothic novels, media and popular culture, digital games and interactive fiction.

More Books:

Videogames and the Gothic
Language: en
Pages: 148
Authors: Ewan Kirkland
Categories: Games & Activities
Type: BOOK - Published: 2021-09-30 - Publisher: Routledge

This book explores the many ways Gothic literature and media have informed videogame design. Through a series of detailed case studies, Videogames and the Gothic illustrates the extent to which particular tropes of Gothic culture –neo-medieval aesthetics, secret-filled labyrinthine spaces, the sense of a dark past impacting upon the present
Edinburgh Companion to Gothic and the Arts
Language: en
Pages: 520
Authors: Punter David Punter
Categories: Art, Gothic
Type: BOOK - Published: 2019-08-05 - Publisher: Edinburgh University Press

Provides new definitions of the Gothic in a variety of artistic contexts Explores a range of Gothic from architecture through literature to music and the technological artsProvides an opportunity to hear new thinking from established scholars as well as showcasing work by new scholarsHighlights new definitions of the Gothic from
Videogames and Horror
Language: en
Pages: 304
Authors: Dawn Stobbart
Categories: Games & Activities
Type: BOOK - Published: 2019-10-01 - Publisher: University of Wales Press

Videogames are full of horrors – and of horror, a facet of the media that has been largely overlooked by the academic community in terms of lengthy studies in the fast-growing field of videogame scholarship. This book engages with the research of prominent scholars across the humanities to explore the
The World of Scary Video Games
Language: en
Pages: 488
Authors: Bernard Perron
Categories: Mathematics
Type: BOOK - Published: 2018-05-31 - Publisher: Bloomsbury Publishing USA

As for film and literature, the horror genre has been very popular in the video game. The World of Scary Video Games provides a comprehensive overview of the videoludic horror, dealing with the games labelled as “survival horror” as well as the mainstream and independent works associated with the genre.
The Encyclopedia of the Gothic
Language: en
Pages: 880
Authors: David Punter, William Hughes, Andrew Smith
Categories: Literary Criticism
Type: BOOK - Published: 2015-10-08 - Publisher: John Wiley & Sons

THE ENCYCLOPEDIA OF THE GOTHIC “Well written and interesting [it is] a testament to the breadth and depth of knowledge about its central subject among the more than 130 contributing writers, and also among the three editors, each of whom is a significant figure in the field of gothic studies