The Ray Tracer Challenge

Brace yourself for a fun challenge: build a photorealistic 3D renderer from scratch!

The Ray Tracer Challenge

Brace yourself for a fun challenge: build a photorealistic 3D renderer from scratch! In just a couple of weeks, build a ray tracer that renders beautiful scenes with shadows, reflections, refraction effects, and subjects composed of various graphics primitives: spheres, cubes, cylinders, triangles, and more. With each chapter, implement another piece of the puzzle and move the renderer forward. Use whichever language and environment you prefer, and do it entirely test-first, so you know it's correct.

More Books:

The Ray Tracer Challenge
Language: en
Pages: 292
Authors: Jamis Buck
Categories: Computers
Type: BOOK - Published: 2019 - Publisher:

Brace yourself for a fun challenge: build a photorealistic 3D renderer from scratch! In just a couple of weeks, build a ray tracer that renders beautiful scenes with shadows, reflections, refraction effects, and subjects composed of various graphics primitives: spheres, cubes, cylinders, triangles, and more. With each chapter, implement another
Ray Tracing: A Tool for All
Language: en
Pages: 358
Authors: Jon Peddie
Categories: Computers
Type: BOOK - Published: 2019-08-08 - Publisher: Springer

This is the first book to offer a comprehensive overview for anyone wanting to understand the benefits and opportunities of ray tracing, as well as some of the challenges, without having to learn how to program or be an optics scientist. It demystifies ray tracing and brings forward the need
Programming Crystal
Language: en
Pages: 246
Authors: Ivo Balbaert, Simon St. Laurent
Categories: Computers
Type: BOOK - Published: 2019-01-30 - Publisher: Pragmatic Bookshelf

Crystal is for Ruby programmers who want more performance, or for developers who enjoy working in a high-level scripting environment. Crystal combines native execution speed and concurrency with Ruby-like syntax, so you will feel right at home. This book, the first available on Crystal, shows you how to write applications
Practical Parallel Rendering
Language: en
Pages: 392
Authors: Alan Chalmers, Erik Reinhard, Tim Davis
Categories: Computers
Type: BOOK - Published: 2002-06-26 - Publisher: CRC Press

Meeting the growing demands for speed and quality in rendering computer graphics images requires new techniques. Practical parallel rendering provides one of the most practical solutions. This book addresses the basic issues of rendering within a parallel or distributed computing environment, and considers the strengths and weaknesses of multiprocessor machines
Ray Tracing Gems
Language: en
Pages: 607
Authors: Eric Haines, Tomas Akenine-Möller
Categories: Computers
Type: BOOK - Published: 2019-02-25 - Publisher: Apress

This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play