Introduction to 3D Game Programming with DirectX 12

The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects.

Introduction to 3D Game Programming with DirectX 12

This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It shows how to use new Direct12 features such as command lists, pipeline state objects, descriptor heaps and tables, and explicit resource management to reduce CPU overhead and increase scalability across multiple CPU cores. The book covers modern special effects and techniques such as hardware tessellation, writing compute shaders, ambient occlusion, reflections, normal and displacement mapping, shadow rendering, and character animation. Includes a companion DVD with code and figures. FEATURES: * Provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12 * Uses new Direct3D 12 features to reduce CPU overhead and take advantage of multiple CPU cores * Contains detailed explanations of popular real-time game effects * Includes a DVD with source code and all the images (including 4-color) from the book * Learn advance rendering techniques such as ambient occlusion, real-time reflections, normal and displacement mapping, shadow rendering, programming the geometry shader, and character animation * Covers a mathematics review and 3D rendering fundamentals such as lighting, texturing, blending and stenciling * Use the end-of-chapter exercises to test understanding and provide experience with DirectX 12

More Books:

Introduction to 3D Game Programming with DirectX 12
Language: en
Pages: 900
Authors: Frank Luna
Categories: Computers
Type: BOOK - Published: 2016-03-24 - Publisher:

This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It shows how to use new Direct12 features such as
Introduction to 3D Game Programming with DirectX 11
Language: en
Pages: 600
Authors: Frank Luna
Categories: Computers
Type: BOOK - Published: 2012-03-15 - Publisher: Stylus Publishing, LLC

This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation,
Introduction to 3d Game Programming With Directx 11
Language: en
Pages: 600
Authors: Luna
Categories: Computers
Type: BOOK - Published: 2011-07-20 - Publisher: Jones & Bartlett Publishers

Books about Introduction to 3d Game Programming With Directx 11
Introduction to 3D Game Programming with DirectX 11
Language: en
Pages: 146
Authors: Thomas K. Rogers
Categories: Computers
Type: BOOK - Published: 2015-08-12 - Publisher: CreateSpace

Thought-provoking and accessible in approach, this updated and expanded second edition of the Introduction to 3D Game Programming with DirectX 11 provides a user-friendly introduction to the subject, Taking a clear structural framework, it guides the reader through the subject's core elements. A flowing writing style combines with the use
Introduction to Computer Graphics with OpenGL ES
Language: en
Pages: 326
Authors: JungHyun Han
Categories: Computers
Type: BOOK - Published: 2018-05-23 - Publisher: CRC Press

OpenGL ES is the standard graphics API used for mobile and embedded systems. Despite its widespread use, there is a lack of material that addresses the balance of both theory and practice in OpenGL ES. JungHyun Han’s Introduction to Computer Graphics with OpenGL ES achieves this perfect balance. Han’s depiction