Computer Graphics

The best-selling book on computer graphics is now available in this C-language version. All code has been converted into C, and changes through the ninth printing of the second edition have been incorporated.

Computer Graphics

A guide to the concepts and applications of computer graphics covers such topics as interaction techniques, dialogue design, and user interface software.

More Books:

Computer Graphics
Language: en
Pages: 1175
Authors: James D. Foley, Foley Dan Van, Andries Van Dam, Steven K. Feiner, John F. Hughes, J. Hughes
Categories: Computers
Type: BOOK - Published: 1996 - Publisher: Addison-Wesley Professional

A guide to the concepts and applications of computer graphics covers such topics as interaction techniques, dialogue design, and user interface software.
Computer Graphics
Language: en
Pages: 1209
Authors: John F. Hughes, James D. Foley
Categories: Computers
Type: BOOK - Published: 2014 - Publisher: Pearson Education

Revised ed. of: Computer graphics / James D. Foley ... [et al.]. -- 2nd ed. -- Reading, Mass.: Addison-Wesley, 1995.
Computer Graphics: Principles & Practice In C, 2/E
Language: en
Pages:
Authors: Foley
Categories: Computers
Type: BOOK - Published: 1996-09 - Publisher: Pearson Education India

Books about Computer Graphics: Principles & Practice In C, 2/E
Digital Media
Language: en
Pages: 686
Authors: Rimon Elias
Categories: Computers
Type: BOOK - Published: 2014-03-27 - Publisher: Springer Science & Business Media

Focusing on the computer graphics required to create digital media this book discusses the concepts and provides hundreds of solved examples and unsolved problems for practice. Pseudo codes are included where appropriate but these coding examples do not rely on specific languages. The aim is to get readers to understand
Advanced Methods in Computer Graphics
Language: en
Pages: 314
Authors: Ramakrishnan Mukundan
Categories: Computers
Type: BOOK - Published: 2012-02-10 - Publisher: Springer Science & Business Media

This book brings together several advanced topics in computer graphics that are important in the areas of game development, three-dimensional animation and real-time rendering. The book is designed for final-year undergraduate or first-year graduate students, who are already familiar with the basic concepts in computer graphics and programming. It aims