Collaboration Meets Interactive Spaces

This book explores the technological advances and social interactions between interactive spaces, surfaces and devices, aiming to provide new insights into emerging social protocols that arise from the experimentation and long-term usage of ...

Collaboration Meets Interactive Spaces

This book explores the technological advances and social interactions between interactive spaces, surfaces and devices, aiming to provide new insights into emerging social protocols that arise from the experimentation and long-term usage of interactive surfaces. This edited volume brings together researchers from around the world who investigate interactive surfaces and interaction techniques within large displays, wearable devices, software development, security and emergency management. Providing both theory and practical case studies, the authors look at current developments and challenges into 3D visualization, large surfaces, the interplay of mobile phone devices and large displays, wearable systems and head mounted displays (HMD’S), remote proxemics and interactive wall displays and how these can be employed throughout the home and work spaces. Collaboration Meets Interactive Spaces is both for researchers and industry practitioners, providing readers with a coherent narrative into the current state-of-the-art within interactive surfaces and pervasive display technology, providing necessary tools and techniques as interactive media increasingly permeates everyday contexts.

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Collaboration Meets Interactive Spaces
Language: en
Pages: 483
Authors: Craig Anslow, Pedro Campos, Joaquim Jorge
Categories: Computers
Type: BOOK - Published: 2017-01-09 - Publisher: Springer

This book explores the technological advances and social interactions between interactive spaces, surfaces and devices, aiming to provide new insights into emerging social protocols that arise from the experimentation and long-term usage of interactive surfaces. This edited volume brings together researchers from around the world who investigate interactive surfaces and
Human-Computer Interaction - INTERACT 2017
Language: en
Pages: 544
Authors: Regina Bernhaupt, Girish Dalvi, Anirudha Joshi, Devanuj K. Balkrishan, Jacki O'Neill, Marco Winckler
Categories: Computers
Type: BOOK - Published: 2017-09-19 - Publisher: Springer

The four-volume set LNCS 10513—10516 constitutes the proceedings of the 16th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2017, held in Mumbai, India, in September 2017. The total of 68 papers presented in these books was carefully reviewed and selected from 221 submissions. The contributions are organized in
The Handbook of Formal Methods in Human-Computer Interaction
Language: en
Pages: 575
Authors: Benjamin Weyers, Judy Bowen, Alan Dix, Philippe Palanque
Categories: Computers
Type: BOOK - Published: 2017-04-24 - Publisher: Springer

This book provides a comprehensive collection of methods and approaches for using formal methods within Human-Computer Interaction (HCI) research, the use of which is a prerequisite for usability and user-experience (UX) when engineering interactive systems. World-leading researchers present methods, tools and techniques to design and develop reliable interactive systems, offering
HCI International 2020 - Posters
Language: en
Pages: 712
Authors: Constantine Stephanidis, Margherita Antona
Categories: Computers
Type: BOOK - Published: 2020-07-11 - Publisher: Springer Nature

The three-volume set CCIS 1224, CCIS 1225, and CCIS 1226 contains the extended abstracts of the posters presented during the 22nd International Conference on Human-Computer Interaction, HCII 2020, which took place in Copenhagen, Denmark, in July 2020.* HCII 2020 received a total of 6326 submissions, of which 1439 papers and
Immersive Analytics
Language: en
Pages: 357
Authors: Kim Marriott, Falk Schreiber, Tim Dwyer, Karsten Klein, Nathalie Henry Riche, Takayuki Itoh, Wolfgang Stuerzlinger, Bruce H. Thomas
Categories: Computers
Type: BOOK - Published: 2018-10-15 - Publisher: Springer

Immersive Analytics is a new research initiative that aims to remove barriers between people, their data and the tools they use for analysis and decision making. Here the aims of immersive analytics research are clarified, its opportunities and historical context, as well as providing a broad research agenda for the